Re: Shader Model 3.0 problem Post by renzu » Mon Nov 12, 2012 7:58 pm I have shader model 4.1 and I can t play how can I fix this please help and I have graphic card ATI Radeon HD 4800 series. Free 3d shader model 3.0 download software at UpdateStar - Intel X3000 Chipset incorporates key features available in previous Intel Graphics versions like Dynamic Video Memory Technology (DVMT) as well as hardware acceleration for 3D graphics that utilize Microsoft DirectX. 9.0C and OpenGL. 1.5X.
Recommended Gaming Resolutions:
- 640x480
- 1280x720
- 1366x768
- 1600x900
- 1920x1080
- 2560x1440
- 3840x2160
The HD Graphics is a mobile integrated graphics solution by Intel, launched on January 5th, 2015. Built on the 14 nm process, and based on the Broadwell GT1 graphics processor, the device supports DirectX 12. Even though it supports DirectX 12, the feature level is only 11_1, which can be problematic with newer DirectX 12 titles. It features 96 shading units, 12 texture mapping units, and 2 ROPs. The GPU is operating at a frequency of 100 MHz, which can be boosted up to 800 MHz.
Its power draw is rated at 6 W maximum.
Its power draw is rated at 6 W maximum.
Graphics Processor
- GPU Name
- Broadwell GT1
- Architecture
- Generation 8.0
- Foundry
- Intel
- Process Size
- 14 nm
- Transistors
- unknown
- Die Size
- 82 mm²
Integrated Graphics
- Release Date
- Jan 5th, 2015
- Generation
- HD Graphics-M
(Broadwell)
- Production
- Active
- Bus Interface
- Ring Bus
- Reviews
- 1 in our database
Clock Speeds
- Base Clock
- 100 MHz
- Boost Clock
- 800 MHz
- Memory Clock
- System Shared
IGP Variants
- Intel Celeron 3205U: 100-800 MHz
- Intel Celeron 3215U: 300-850 MHz
- Intel Celeron 3765U: 300-850 MHz
- Intel Pentium 3805U: 100-800 MHz
- Intel Pentium 3825U: 300-850 MHz
Shader Model 3.0 Windows 10
Memory
- Memory Size
- System Shared
- Memory Type
- System Shared
- Memory Bus
- System Shared
- Bandwidth
- System Dependent
Render Config
- Shading Units
- 96
- TMUs
- 12
- ROPs
- 2
- Execution Units
- 12
Shader Model 3.0 Intel Hd Graphics Download
Theoretical Performance
- Pixel Rate
- 1.600 GPixel/s
- Texture Rate
- 9.600 GTexel/s
- FP32 (float) performance
- 153.6 GFLOPS
- FP64 (double) performance
- 38.40 GFLOPS (1:4)
Board Design
Graphics Features
Intel Hd Graphics 2000 Shader Model 3.0
- DirectX
- 12 (11_1)
- OpenGL
- 4.4
- OpenCL
- 3.0
- Vulkan
- 1.0
- Shader Model
- 5.1